Create a SERAPH Character

Welcome to SERAPH! This page is to give you some information and answer the most frequent questions regarding having your characters be a member of the SERAPH.

SERAPH strives to be an inclusive faction. If you have an idea that seems to run counter to established SERAPH lore, we'll always be happy to talk it over and see if we can't make it fit regardless.

TL;DR
[|SERAPH] is a charitable society with numerous (and fairly independent) charitable, corporate, and governmental entities as participants and stakeholders. The society also has both overt and covert ties, in various degrees of separation and/or plausible deniability, to the Repentant Faith movement.

The lore portfolio of SERAPH the faction includes the following: Characters you create can exist as part of, or at the intersection of, any of these.
 * 1) The official secular/non-denominational charitable organization SERAPH, a sectorwide effort run from Cabina.
 * 2) The continued evolution of the Repentant faith in the sector (both above and underground),
 * 3) The ways all these do (or do not) interact.

Q. Do I have to be a noble/serf/freeman etc. to be a part of SERAPH?
A. No. SERAPH and its entities are composed of a mix of individuals from all strata of society; write who and what you'd like. SERAPH is highly Repentant in its ethos, with an egalitarian bent, and the power structure of its various entities range from "technically noble-led" to "give non-nobles the lead" to "who cares, just be committed and do good work." Some of our players like being nobles, some like being non-nobles, and we make room for both to have power and influence IC.

If you are writing a noble character, we suggest that you talk with the noble house you desire your character to have come from, for details about their name, heritage, background, and how much they've separated (or not) from that background in choosing to work with one of the entities of SERAPH and/or join the Repentant faith.

Q. Can non-Repentant characters be part of your faction?
A. Yes. SERAPH is technically a secular/non-denominational entity, allows for a wider swath of character goals and aims than our previous existence as the CHR did, and so adherence to the Repentant faith is not a requirement.

However, while we might have destroyed the church, our origins will still color the faction and our characters going forward. The Repentant faith and its future in the sector is still part of our core portfolio. You can still expect a fair bit of Repentant religious activity happening above and underground, around and as supporters for the charity's various initiatives. Particularly on Cabina, where most inhabitants are members of Repentant sects, where cooperative coexistence with Cah-Binn aliens is part and parcel of everyday life, and where there are of course no synths, only citizens of the Empire.

Q. How are conflicting goals/lore ideas handled?
A. We give our folks a ton of leeway to write whatever stuff they want to write. Realize, however, that more controversial ideas may be portrayed IC as disowned or marginalized by either or both of:
 * large swaths of the Repentant movement across the sector

Regardless of what they might believe in their hearts, we’d just ask that your character at least be considered to be working (whether for sincere or ulterior motives) toward some of the official goals of SERAPH.
 * the mainstream SERAPH board as it tries to survive and operate as an Imperially acceptable charity

Step 1: Pick a Name and Background
Individuals from many backgrounds are associated with SERAPH, from the religiously inspired, to bureaucrats, to researchers and professors, to caffeine-lovers, to activists and revolutionaries, to just about everything inbetween.

SERAPH members come from all walks of life, and SERAPH (and the Repentant faith associated with it in various degrees of separation) operates across the whole sector. Your character can be a serf, a noble, a non-citizen, etc.

If your character is or used to be a member of another faction (for example a corporation or noble house) you may wish to consult their guidelines for details such as your characters upbringing and name. You can decide how fully or partially your character left their old life behind upon becoming associated with SERAPH and/or the Repentant faith.

The closest thing to a 'pure' SERAPH character background would be as a native of Cabina, the SERAPH (and former CHR) homeworld. However, as Cabina was settled relatively recently in imperial history, by people from all across the empire, there are no specific guidelines for names or backgrounds to Cabina characters either.

Step 2: Pick your focus
Do you like Coffee? Tea? Secret societies? Governmental administration? Charity? Education? Serf rights? Aliens? Religion? Repentance? Synths? You might like SERAPH. Examples of projects that your character might be interested and associated with may include:
 * New Repentant sects; development of existing sects


 * Tea and Coffee corporations; creation of new corporations


 * Existing SERAPH charities (GPCF, MMFEH, AIDSERFS, Phoenix), creation of new charities


 * Development of our synth/alien/refugee smuggling and sanctuary network


 * Serf rights, alien rights
 * SERAPH administration and branding


 * Expansion of Cah-Binn lore; creation of lore about new aliens


 * More stuff about power struggles, families and syndicates, planetary restoration, etc. on Cabina
 * Secret societies (ala Omega Collective for Goodwill)

This list is decently complete but not exhaustive. If you have an idea that seems to run counter to established SERAPH lore, we'll always be happy to talk it over and see if we can't make it fit regardless.
 * The highly anti-Imperial/anti-High Church elements of the Repentant underground